Seminars & Colloquia

Camille Barot

Computer Science, NCSU, Digital Games Research Center

"Orchestration of virtual environments for training: Balancing control, coherence and adaptability."

Monday June 16, 2014 12:15 PM
Location: 3211, EB-2 NCSU Centennial Campus
(Visitor parking instructions)

This talk is part of the Future of Games Series

 

Abstract:

Virtual environments, because they allow users to interact with simulated worlds in the safety of their home or workplace, are very interesting for risk-management training where learners have to be confronted with rare and dangerous accident scenarios. However, these environments come with a set of conflicting requirements: learning situations have to be controlled precisely and dynamically, users have to be able to experiment by interacting freely with the simulation, behaviors of the simulated systems and virtual humans have to be believable, and finally the system has to be adaptable enough to cope with evolving domains and procedures. This talk presents the work realized on an orchestration system architecture called SELDON. This architecture provides dynamical control on the scenario through a directorial system that mixes scenario planning and autonomous characters simulation. At the core of this system is the construction of plans from predictions of the characters' behaviours and indirect adjustments on the virtual environment.

Short Bio:

Dr. Camille Barot is a Research Scientist in the NCSU Liquid Narrative group working on the Narrative Processing project. She received her Ph.D. in Computer Science from the University of Technology of Compiegne, France, in February 2014. Her research addresses the use of artificial intelligence and virtual reality as tools to create interactive experiences. Specifically, she focuses on narrative generation and directorial control in virtual environments. Her research interests include planning, knowledge representation, cognitive agents, training simulations as well as 3D interaction.

Host: Michael Young, Computer Science, Digital Games Research Center

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