Seminars & Colloquia
"Geogames -- Getting Gamers on the Move"
Friday May 29, 2009 10:30 AM
Location: 3211, EB2 NCSU Centennial Campus
(Visitor parking instructions)
This talk is part of the Future of Games Series
In this talk I will present what we think is the next logical step in this process, games that use respectively require the displacement the whole body. This way we define location-based mobile games as games that use some sort of mobile device that features some sort of localization technology, for example GPS, and use as one of their main game element the movement of the player as a whole.
Although there exist some early examples of location-based mobile games, even commercial ones, it is still not completely understood how the physical challenges (locomotion) of such a game interact with the strategic elements (reasoning) and how each contributes to the game playing experience. Our Geogames framework (http://www.kinf.wiai.uni-bamberg.de/geogames/) has been designed to systematically explore that issue. This framework enables a game designer to turn almost any classical board game or card game -- together with its specific form of strategic reasoning -- into a location-based mobile game. A special synchronization mechanism controls the spatio-temporal game flow of a Geogame and permits the seamless integration of educational content.
Further topics in this talk are the spatial separation of players, Geogames for linear game boards, where players are only interested to move in one direction, and the design principles for location-based mobile games with purpose.
Host: R. Michael Young, Computer Science/DGRC, NCSU