Seminars & Colloquia
Institute for Creative Technologies, University of Southern California
"How to bond with computers: The role of emotion in game design and human-computer interaction"
Wednesday April 23, 2008 01:00 PM
Location: 1229, EB2 NCSU Centennial Campus
(Visitor parking instructions)
This talk is part of the Future of Games Series
The last decade has seen an explosion in our understanding of the role emotion plays in human cognition and social interaction. Recent findings in psychology and neuroscience have emphasized emotionâ€™s distinct and complementary role in human cognition when contrasted with the traditional computer science conceptions of intelligence such as decision theory, game theory and logic. Rather than viewing emotion as irrational, contemporary research emphasizes emotionâ€™s functional role in understanding and engaging with their physical and social environment, and there is growing interest in exploiting these findings to expand classical rational models of intelligent behavior, improve computer interfaces, and inform a more "human-centered" approach to computer system design.
In this talk, I will review current findings on the intrapersonal and interpersonal function of emotion and its potential role in enhancing human-computer interaction. In particular I will discuss how computational systems can recognize, understand and respond to human emotions. I will present empirical evidence that computer generated characters can establish an emotional connection with users. I will then discuss how these findings inform our design of "serious games" that engage human users in socio-emotional interactions for training, psychotherapy and education.
Special Instructions: For more information on the Future of Games speaker series, see http://dgrc.ncsu.edu/fog/speakers/index.html
Host: R. Michael Young, Computer Science/Digital Games Research Center